// 引入图标const textureLoader = new THREE.TextureLoader();const map = textureLoader.load("/icon/location.png");let material = new THREE.SpriteMaterial({map:map})let mesh = new TH…
// 创建物体const boxGeometry = new THREE.BoxGeometry(2, 2, 2);const cubeMaterial = new THREE.MeshBasicMaterial({ color: "#ff0000" });cube = new THREE.Mesh(boxGeometry, cubeMateria…
import {OrbitControls} from "three/examples/jsm/controls/OrbitControls.js";import {CSS2DRenderer,CSS2DObject} from "three/examples/jsm/renderers/CSS2DRenderer.js"// 创建物体const …
用于物体的拾取和页面事件的交互 // 创建多个立方体const cubeGeometry = new THREE.BoxBufferGeometry(1,1,1);const material = new THREE.MeshBasicMaterial({ wireframe:true});const redmateria…
1. 粒子球 // 创建几何体 const sphereGeometry = new THREE.SphereGeometry(3,20,20) // 设置点材质 const pointsM…
步骤: 材质能够对光照的反应设置渲染器开启阴影的计算: renderer.shadowMap.enabled = true设置光照投射阴影: directionalLight.castShadow = true设置物体投射阴影: sphere.castShadow = true设置物体接受阴影: plane.receiveShadow = true…
1. 基本使用 使用 MeshStandardMaterial 实例渲染 RGB 材质 // 添加环境光const light = new THREE.AmbientLight("#ffffff")scene.add(light)// 直线光const directionalLinght = new THREE.DirectionalLight("…
1. 创建材质 const textureLoader = new THREE.TextureLoader();const doorColorTexture = textureLoader.load("/gltf/Default_albedo.jpg")// 创建几何体const cubeGeometry = new THREE.BoxBuffer…
1. 创建场景 import * as THREE from 'three'; // 场景 const scene= new THREE.Scene(); // 相机 const…
一、mobx配置 安装 yarn add mobx yarn add mobx-reactyarn add babel-plugin-transform-decorators-legacy -Dyarn add @babel/preset-env -Dyarn add babel-plugin-transform-class-properties …